Guide

How to Market an Indie Game on Google Play

A marketing plan for indie mobile games with a small budget: choosing a game people search for, the store page, launch week, ratings and updates.

· 5 min read

In this guide

New games reach Google Play every day, and most of them are found by almost no one. For a solo developer or a small team, the marketing budget is usually close to zero, so the plan has to rest on what costs nothing but time: Google Play search, your store page, the players you already have, and a steady routine.

Here is that plan in the order we'd follow it, starting before the game is even finished.

Before you build: check that players search for it

Search demand is the cheapest marketing there is. Type your genre into Google Play's search bar and read what it suggests. When we ran 40 common seeds through Google Play's autocomplete in the US, the suggestions were full of specific wishes: "puzzle games for adults with levels", "hidden object games free offline", "idle games rpg", "sniper games offline 3d". "Offline" alone came up for 19 of the 40 seeds.

If your idea matches a search people already make, Google Play can send you players without a single ad. Search a few of those keywords and look at the top 10. If small games with a few thousand installs rank there, a new game has a chance too.

Let the search shape the name. A title like "Trap Castle: Troll Platformer" tells people what the game is, and gives Google Play a keyword to rank it for. A made-up word alone, like "Zorbix", tells nobody anything. Our guide on finding keywords for your Google Play app goes through this step by step.

Make a store page that sells the game

Every player who finds you lands on your store page, and it decides whether they install. In order of importance:

  • Icon. One character or object, readable at a small size, no text. It shows up in every search result.
  • First three screenshots. Real gameplay, each with one short caption. Google recommends at least three gameplay screenshots for games, in 16:9 or 9:16. Most people never scroll past the first ones.
  • Preview video. Google notes that games need a preview video to appear in some parts of Google Play. Show real gameplay in the first ten seconds; only the first 30 seconds autoplay, and without sound.
  • Feature graphic. It's the cover of your video and your image in promo cards. See our feature graphic guide.
  • Title and descriptions. They decide which searches you appear in. See how to write a Google Play app description.

Once you get steady traffic, Play Console's store listing experiments let you test a new icon, new screenshots or a new short description on part of your visitors before switching everyone over.

Treat closed testing as your first launch

Personal developer accounts created after November 13, 2023 must run a closed test with at least 12 testers, opted in for at least 14 days in a row, before they can publish to production. It's tempting to see this as paperwork. Treat it as your first round of players instead.

Ask your testers three things: where they got confused, where they stopped playing, and whether they'd recommend the game to a friend. The first five minutes decide whether anyone keeps your game, and testers will show you exactly where those minutes go wrong.

You can also open pre-registration before launch. People sign up on your store page and get notified when the game comes out, so the attention you collect before launch isn't lost.

Launch week: go where players already are

  • Short videos. Post 15 to 30 second clips of the moments that make people react: a near miss, a funny fail, a giant boss. Put them on TikTok, YouTube Shorts and Instagram Reels. Post several rather than one polished trailer; you can't predict which clip will travel.
  • Communities. Reddit's gaming communities (r/AndroidGaming, r/IndieGaming and your genre's own subreddits) are full of players who like finding new games. Read each community's rules on self-promotion first, post as the developer, and answer every comment.
  • Creators in your genre. Small YouTubers and streamers who play games like yours are far easier to reach than big ones. Send a short, personal message with a clip and a link.
  • Never buy installs or reviews. It's against Google Play's policies, and bought installs don't play, so they don't help you rank.

Ask for ratings at the right moment

Your star rating appears next to your game everywhere: in search results, on your store page, in promo cards. A low rating, or none at all, makes people hesitate.

Use Google Play's in-app review API, and ask at a happy moment: a new best score, a boss beaten, a world completed. Never ask right after a loss, and never in the middle of play. Google limits how often the review dialog can appear to each player, so the moment you pick matters.

Reply to reviews, especially the ones about bugs. When you fix a bug, say so in the reply. People reading your reviews see a developer who listens.

Keep updating, and say so

Each update is a reason for players to come back and for new ones to look. Fix what reviews complain about, add content, and refresh your store page with new screenshots and clear "What's new" notes.

Seasonal events like Halloween or winter give you new art for your feature graphic and new things to show in your videos. Swap them out when the season ends.

Translate your store listing too. Play Console accepts a separate listing for each language, and translating your title, short description and full description for a few big markets can open new countries.

Measure, then repeat what works

  • Play Console: store page visitors, the share who install, your traffic sources (search, explore, referrals) and the search terms that brought people in.
  • Keyword rankings: track the 10 to 20 searches that matter most to you. See how to check your app's ranking on Google Play.
  • Retention: how many players come back the next day and the next week. If most players leave after a few minutes, fix the game before you spend more time on marketing.

When to spend money on ads

Ads multiply what you already have. If your store page doesn't convert or players leave on day one, ads buy installs that disappear. Wait until your store page converts well and your retention holds up. Then start with a small daily budget, and compare what each install costs with what a player brings in.

A weekly hour for marketing

Marketing works best as a habit, not a launch-day burst. One hour a week is enough to start:

  • Check your rankings and Play Console traffic, and note anything that moved.
  • Reply to new reviews.
  • Post one short gameplay clip.
  • Change one thing on your store page, and write down the date so you can measure it later.

Try it on your own app

ASO Tracker checks your Google Play rankings every day, finds the keywords people search and scores your store listing. Start free with 200 credits, no card needed.